Archived

This topic is now archived and is closed to further replies.

File Formats and Loading Objects

This topic is 6161 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there an easy way to get OpenGL to load in objects? If so what file format should I use and how do I do it? The way I currently do it is kind of a pain in the a$$ and there had to be a better way...(I use Lightwave and Milkshape 3D to make objects, they are fairly simple with just one solid color and all contain just triangles, no quads or anything) -=Foible=-

Share this post


Link to post
Share on other sites
No, you cannot import objects with just OpenGL. But if you have some programming experience you should be able to do it by your self.

Nehe has a tutorial on Milkshape3D object loading, and if you want to load lwob files i suggest you read the spec on the format and then base you code on nehes tutorial.

nehe''s tutorial on milcshape3D loading and drawing:
http://nehe.gamedev.net/tutorials/lesson32.asp

the LWOB format:
http://www.cica.indiana.edu/graphics/object_specs/LWOB.format.html
http://www.pb.net/usrwww/w_limg/LWOB.HTM

Share this post


Link to post
Share on other sites