File Formats and Loading Objects

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1 comment, last by Foible 23 years, 2 months ago
Is there an easy way to get OpenGL to load in objects? If so what file format should I use and how do I do it? The way I currently do it is kind of a pain in the a$$ and there had to be a better way...(I use Lightwave and Milkshape 3D to make objects, they are fairly simple with just one solid color and all contain just triangles, no quads or anything) -=Foible=-
-=Foible=-
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No, you cannot import objects with just OpenGL. But if you have some programming experience you should be able to do it by your self.

Nehe has a tutorial on Milkshape3D object loading, and if you want to load lwob files i suggest you read the spec on the format and then base you code on nehes tutorial.

nehe''s tutorial on milcshape3D loading and drawing:
http://nehe.gamedev.net/tutorials/lesson32.asp

the LWOB format:
http://www.cica.indiana.edu/graphics/object_specs/LWOB.format.html
http://www.pb.net/usrwww/w_limg/LWOB.HTM

http://www.wotsit.org
-------homepage - email

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