Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

nicho_tedja

AI

This topic is 6378 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was wondering how people create AI. When i want to create it, i have bunch of IF statements here and there, and that''s really confusing. You got your game code confusing, and you also got your AI code confusing, that''s a mess. there must be a shorter and simpler code for it. Anybody knows that?

Share this post


Link to post
Share on other sites
Advertisement
Real AI is rarely straight code with IF statements. It is usually more organized into domains of expertise, knowledge bases which fire when triggered. There are numerous ways that it is done (I''m not talking about simple monster path finding in games).

If you want some ideas on one of the different ways, try a seacrch with the keywords: "production system" and AI.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!