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cerin

OpenGL Image from file

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No, I don't believe that it is. I want to display the image as the background for the opening screen.

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load the image as a texture, then draw a quad that covers the whole screen with that texture.

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You could use glDrawPixels to write the image directly to the frame buffer. You still need to load the image from the file yourself to get the pixel data. Using a textured quad is the way to go however; that way you only have to transfer the image data to the video card instead of every time you want to draw it.

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