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Cg unsized arrays bound to semantics?

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is it possible in Cg to have an unsized array bound to a tex coord semantic? as in, in a fragment program, can I have: void main(in float3 LightVectorsTanSpace[] : TEXCOORD0) { /*...*/ } and have it span automatically till texcoordN with cgSetArraySize()?

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This topic is 4265 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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