Sign in to follow this  
deftware

QW:ET "Megatexture"

Recommended Posts

deftware    1778
How do you suppose Quake Wars: Enemy Territory is going to handle these large terrains? Octrees? I understand it is built off the Doom3 engine, which abandoned the BSP model in favor of a hand-placed portal system, but that was for indoor rendering. I'm wondering how they are handling these polygons. Does anyone have any idea?

Share this post


Link to post
Share on other sites
Toji    535
Drawing a lot of polys is not a problem for modern graphics card. If they're not simple brute force drawing the whole thing, they may be using some form of ROAM, but the landscape geometry is not really the interesting bit here.

The "Megatexture" referenced by all the articles is the interesting part, and the name pretty much says it all. The idea is that you can texture your entire landscape with one massive unique texture. Hence, "Mega Texture". It's probably a derivative of Clip Mapping, which is a pretty cool technology but unfortunatly not very general-case. There may be some other properties associated with it, but we don't know the details yet.

Hope that helped!

Share this post


Link to post
Share on other sites
Smit    310
Well there are several levels of texture detail for the terrain, it is also streamed in from disk as the player moves around.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster   
Guest Anonymous Poster
It's name is Enemy Territory: Quake Wars.
/offtopic

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this