Jump to content
  • Advertisement
Sign in to follow this  
deftware

QW:ET "Megatexture"

This topic is 4480 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do you suppose Quake Wars: Enemy Territory is going to handle these large terrains? Octrees? I understand it is built off the Doom3 engine, which abandoned the BSP model in favor of a hand-placed portal system, but that was for indoor rendering. I'm wondering how they are handling these polygons. Does anyone have any idea?

Share this post


Link to post
Share on other sites
Advertisement
Drawing a lot of polys is not a problem for modern graphics card. If they're not simple brute force drawing the whole thing, they may be using some form of ROAM, but the landscape geometry is not really the interesting bit here.

The "Megatexture" referenced by all the articles is the interesting part, and the name pretty much says it all. The idea is that you can texture your entire landscape with one massive unique texture. Hence, "Mega Texture". It's probably a derivative of Clip Mapping, which is a pretty cool technology but unfortunatly not very general-case. There may be some other properties associated with it, but we don't know the details yet.

Hope that helped!

Share this post


Link to post
Share on other sites
Well there are several levels of texture detail for the terrain, it is also streamed in from disk as the player moves around.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
It's name is Enemy Territory: Quake Wars.
/offtopic

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!