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[.net] MDX: ColoredTexturedVertex + Alpha

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Hi everyboy, here's what I suspect should be an easy one to some of you that are into Managed DirectX: I want to use PositionNormalColoredTextured CustomVertices with transparent parts on the texture. What I want is for the transparent parts to show the vertex color and for the opaque parts of the texture to occlude the vertex color. What I get right now, is the opaque parts getting blended with the vertex color and the transparent part being - well, transparent :-P. Anybody? Oh, and please explain WHY I should do what I should do. Aron

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