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mando

Old Time Game Artist/First Time Writer (or not)

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Hi there, My name is Armando Afre. My prior experience in games has been primarily as a modeller/animator. My most recent gigs were at Factor 5 where I worked on the GC games "Rogue Leader" and "Rebel Strike" (I built the leading Star Wars cast), and at Backbone Entertainment on the PSP game "Death Jr." (built a bunch of the demons). I'd like to break into writing for games. My approach has been to nail down the game universe/timeline, which I've posted on my site -as well as, (and which hasn't been made public), to write the story as a sort of hybrid screenplay/design doc. The plot - hinted at on my gameworld page - takes place over 4 days at the very end of the 300 year timeline. You can check out the gameworld/timeline at: http://www.pixelshop.com/pixelpov/point_of_view.html. My question is: What is the best way to present the in-game material? Thanks for your time. peace d=^) -mando

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That's a really broad question, and you may be getting ahead of yourself.

You've listed characters and described the world, have you decided on the plot that's going to weave through them? I don't just mean when it takes place, I mean the details of it.

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I looked through your thing and it's really complicated. There only a handful of gamers who like something that complex. Presenting something like that to a game company probably won't do you any good, especially if it's your first game. Most gamers want simple stories, like the one in Halo, that are easy to understand.

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Thanks for your input. I have a specific plot to weave the characters through. And I do concede that gameplay might be a little ambitious. However, I've flowcharted the level design and I think I might be able to get it to work.

peace
d=^)
-mando

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