Jump to content
  • Advertisement
Sign in to follow this  

Announcment: ATi Render to Vertex Buffer for MDX! Cool stuff :)

This topic is 4479 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone, Just wanted to say that I've got managed bindings for ATi's render to vertex buffer up, ready for you all to (ab)use :D. If you're unfamiliar with R2VB, it's a technique that allows users to render vertices to a texutre, and then bind this texture to a vertex stream. This allows for us to compute vertex data on the pixel pipeline (24 on X1800 hw, iirc!) and then update vertex positions without having to lock anything! This gives for some incredibly fast displacement stuff, and opens D3D9 towards D3D10. I have a little sample included that just waves a grid up and down (sine function) and despite the inefficient coding, I'm getting well over 300 fps :) So, if you want to take a look, here's the .zip file. It contains source, and 2 assemblies, one is the sample, the other is what you will want to reference to get the extension. If this does interest you, you should also get the ATi SDK, as that contains the R2VB programming guide which is quite essential. Enjoy ^_^

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!