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eatinghappypills

Am i good enough to become a concept artist?

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I'm not talking like a profession concept artist . I'm not even 16 yet!so I'm not a pro, but could I get anywhere with this level of skill? heres some of my work: edit: oh my question was do you know where I can find a part-time job as a concept artist for rpgs though, not those other ones :P [Edited by - eatinghappypills on April 16, 2006 6:36:23 PM]

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Samsonite    528
My impressions are good, I didn't look closely, but I think the overall impression and feel counts more than details. Good work.

Now, your question. I don't know, I'm not an artist, but I think that is more than adequate for a concept artist[smile].

Oh, and this board uses pure HTML, no fancy BBCODE [smile].

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Prinz Eugn    4418
Wow, they look really good- even professional to me- Though I'm not sure there's a market for this type of thing, but I'm no expert.

Also, a quickie HTML lesson < img src="http://img519.imageshack.us/img519/4341/0057lp.jpg ">.
Delete the first space before "img"
Edit: Lesson learned!

[Edited by - Prinz Eugn on April 16, 2006 8:10:48 PM]

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crazyishone    172
That's very good.

I suppose you might want to broaden your artistic style beyond (manga is the correct term?).

I only say this because I don't see many games emplying anime' style graphics. Of course, plenty do. But you'll be more employable if you diversify.

Regardless, I must say again- those are very good drawings.

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Spoonbender    1258
Is there such a thing as a dedicated concept artist anyway? Isn't it more common that the, well, regular artists make concept art early on to establish the look and style, and then moves on to doing, well, actual ingame art?

That said, I think it looks good (Note, I'm not an artist either). I guess it'd be relevant to ask how diverse your skills are though. Would you be able to make some cool concept art for, say, a more or less realistic medieval game? Or your standard D&D'ish RPG? Or a far-future thing with lots of big mechs and guys in power armour? As I said, I'm not an artist, but I'd imagine that'd be a pretty important skill to have. You never know what game you might end up working on, but you're supposed to be able to make it look cool. [wink]

Btw, you can make links. Just have to use html syntax for it (< a href="myurlhere">something witty< /a > without the extra spaces)

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Mattman    336
Holy crap, this is really good! You've definitely got a lot of potential considering your age. I mean, I would hire you, but then again I have no experience in the professional art (or gaming) world, so I can't say for sure. But from a consumer perspective, I feel like this is very similar to the styles of art you see in game manuals and the like. Defintely looks good to me. Much luck!!

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psychophat    122
Yes you're on your way . . . also do broaden your artwork to the game genre's of quake, unreal, warcraft, warhammer, ultima and dnd. When your done with your portfolio, your all-set whether it be RPG or futuristic or etc.

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NickW    321
What you have here is really good, but I think you need more of a variety in your portfolio. All of these concepts are male hero/protagonsit type drawings. If you want to work as a concept artist, I would strongly suggest you develop some monster/villian concepts. After all, a game usually has a lot more monsters than heros.

Good luck
~NickW

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Avatar God    1072
Well, if you're able to keep up that level of quality for other types of characters, creatures, or environments, then, yes, you can hope to be a good concept artist [grin].

Part of the problem is that you often aren't the one coming up with the concepts, but you do have to put them down onto paper.

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glaskows    171
You are pretty good. But, if you want to get a job, first you must choose three or four of your best. Try to show knowledge of human anatomy, animal/creature and machinery. Only if you want, do some building/escenery, but, that sort of things usually are done by other people (specialized if you want).

Also, your drawings should show movement (like a guy kicking another, jumps, crouching animals, etc)... because it's harder to do than "static" images.

Then send your sample work to game studios, and, if they are interested, send the rest. If they critizes you, listen, improve and try again.

Usualy, they will do that only to make sure you are really commited and interested in getting a job.

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Professor420    496
The art itself is pretty good. A couple things, some of which have been mentioned:
-Dynamic poses, they demonstrate the persona of the character as well as make the drawing interesting.
-The second drawing looks strange, the third drawing is a wierd pose. The first is my favorite, even with the distorted anatomy
-Most importantly, though, are your designs. More important than artistic talent is creative talent. You need to be able to conceptualize in detail a range of characters... a handful of concept artists can do all the art for a game, the position is very coveted. The designs are very basic, right now. Do some elaborate designs, and do some more gestural/dynamic designs. The portrait isn't so important, its whats going on in the portrait that's important.

Overall, though, amazing considering your age. Definately keep practicing, increase your range of styles, and keep studying life and figures. I couldn't draw that well when I was that young, and you definately have a good understanding of anatomy (second drawing especially, its muscles are correct though its proportions are wrong, usually its the other way around if anything is correct at all). I'd definately try to get onboard with some promising volunteer games and mods, try to do a new one every couple months in different styles. Traditional art skills are in high demand on the mod scene, you'll be able to help alot while getting good experience. I'd try to look for paid work once high-school is finished, it'd be difficult before that (unless its a very small paying indie project). Great work though.

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