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It's deprecated. So what?

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Guest Anonymous Poster
Quote:
Original post by wild_pointer
I know what you're bitching about, Vampyre, but you picked the wrong thread to make your stand.


I agree with Vampyre too, however the battle has in turn derailed the OP's post.

Yes, you can still use DirectX 7. I have actually been working on a game for 2 years now using DirectX 7 and the win32 api. Why? Because I simply wanted to learn directdraw.

I have in turn learned many things from taking the backward step. There are still some things that are just easier using DirectDraw (Video Editing, and direct editing of pixels on surfaces comes to mind).

If you intend to work with graphics for a living, there are still many legacy apps being maintained which use Directdraw.

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Guest Anonymous Poster
OP,

johncurranm said it would work in DX9. However, there are 2 things that could happen in a future release of DirectX. 1.) MS will stop supporting it. which is not a huge deal at least it will be included but Video card manufactures may stop releasing hardware to support it and you are dead in the water. 2.) MS may stop releasing Direct Draw in its DX10 11, 12, 13, etc runtimes which may cause more trouble for you when your program will not run anymore.

With all of that in mind. It may be wise to convert over to Direct3D now and use a 2d viewport to save all of the headaches in the future.

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Quote:
Original post by __ODIN__
- However, it gets pretty painfull because MS has surgically removed any actual documentation from MSDN...


Untrue. Go to the first result of a google search for "site:msdn.microsoft.com directdraw".

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Quote:
Original post by bakery2k1
Quote:
Original post by __ODIN__
- However, it gets pretty painfull because MS has surgically removed any actual documentation from MSDN...


Untrue. Go to the first result of a google search for "site:msdn.microsoft.com directdraw".


even better: site:msdn.microsoft.com/archive directdraw

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