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Maya & openGL

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You need to save your model into a model format (I'm not sure what formats Maya supports as I'm not a 3D artist) and then you need to load the model into your application via a model loader.

If you let us know what model format you intend to use then we may be able to find a ready-made model loader for you.

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Then switch to a different format. Maya files rely heavily on the internal structure of maya, and if you want to load maya files from your own code, you basically have to rebuild maya's whole node system.

You should either use a simpler format, like .obj or .3ds, or create your own exporter plugin.

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This topic is 4257 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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