Maya & openGL

Started by
3 comments, last by quasar3d 18 years ago
How can i export my projects to OpenGL from Maya 7.0 Is there any plugin i don't know please help..........
Advertisement
or maybe what is the best solution to export static objects with textures to OpenGL
You need to save your model into a model format (I'm not sure what formats Maya supports as I'm not a 3D artist) and then you need to load the model into your application via a model loader.

If you let us know what model format you intend to use then we may be able to find a ready-made model loader for you.
I use Maya ascii or Maya binary
Then switch to a different format. Maya files rely heavily on the internal structure of maya, and if you want to load maya files from your own code, you basically have to rebuild maya's whole node system.

You should either use a simpler format, like .obj or .3ds, or create your own exporter plugin.

This topic is closed to new replies.

Advertisement