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gonssas

Animations - what are the options to display animations

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Hello, I would like to know what are the several options techniques to display 3d animations inside games. Thanks.

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Hey,

just searched around and found these:

* Animations created in modelling packages (pre-rendered)
* Animations created in real-time (procedural animation)

Question:
The game "battle chess" had sequences where the pieces animated and "battled" eachother. Wich technique do you think was used to construct that?

Thanks.

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Original post by gonssas
Hey,

just searched around and found these:

* Animations created in modelling packages (pre-rendered)
* Animations created in real-time (procedural animation)

Question:
The game "battle chess" had sequences where the pieces animated and "battled" eachother. Wich technique do you think was used to construct that?

Thanks.


It was pre-rendered 2D images compressed and stored as tiny movies.

Your second description (real-time) could be divided up into many more options.

Animation can be movement of sprites. It can be real-time computed (static) movies. It can be adustments to transformation matrices for joints and such. It can be motion or other adjustments based on pre-recorded paths, or moving parts of a model using the motion. It can be completely computed IK or ragdoll systems. It can be data taken from mocap. It can be vertex shaders that turn a static model into a dynamic model. It can be quite a few other things as well.

Real-time animations can include any number of those, combined many different ways.

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