A OpenGL ScreenSaver : Cosmic Fountain
This is screensaver version of my new demo CosmicFountain. It requires ur graphics card to support GL_POINT_ARB_PARAMETERS. It simulates a fountain in space. plz give some feedback.
Link : http://forum.vovoid.com/attachment.php?attachmentid=84&d=1143108483
for any suggestions and doubts, mail me at : srinivascse@yahoo.com, mail2srinu84@yahoo.com
Hey srinu,
My card does support the aforementioned extension, but I get no fountain...occasionally I can see some VERY tiny particles where a fountain might be (center of the plane), but nothing more than that. Sorry!
Hope that helps,
Aviosity
NOTE: Just a friendly tip, but something like this probably belongs in "Your Announcements". Normally you'll want to be asking a question or help with a problem in the OpenGL forum :).
My card does support the aforementioned extension, but I get no fountain...occasionally I can see some VERY tiny particles where a fountain might be (center of the plane), but nothing more than that. Sorry!
Hope that helps,
Aviosity
NOTE: Just a friendly tip, but something like this probably belongs in "Your Announcements". Normally you'll want to be asking a question or help with a problem in the OpenGL forum :).
All I can see is a purple floor and a few pixel sized particles.
Edit: I'm using a 6600gt. Is that an ATI specific extension?
[Edited by - Sr_Guapo on April 18, 2006 1:39:16 PM]
Edit: I'm using a 6600gt. Is that an ATI specific extension?
[Edited by - Sr_Guapo on April 18, 2006 1:39:16 PM]
hello everyone,
srinu here........... i use a ATI FireGL V 3100 graphics card. i got similar responses from my friends also. most of them can only see small particles but actually particles are of heart shaped.
will the problem be solved if i use QUADS instead of GL_ARB_POINT_PARAMETERS.
plz help me out in fixing this bug. i am ready to share the source code.
Thanks & Regards,
Srinu
srinu here........... i use a ATI FireGL V 3100 graphics card. i got similar responses from my friends also. most of them can only see small particles but actually particles are of heart shaped.
will the problem be solved if i use QUADS instead of GL_ARB_POINT_PARAMETERS.
plz help me out in fixing this bug. i am ready to share the source code.
Thanks & Regards,
Srinu
I have the exact same results as Sr_Guapo. Geforce Go 6600. and sure, go ahead and paste the relevant source code
cheers
-Dan
cheers
-Dan
A FireGL probably has far more attention paid to the point sprites implementation than on the regular consumer cards. So yeah, you might want to consider quads instead.
I just tested it out on my laptop with a mobility FireGL V3200. As expected, everyhting is functioning perfectly. From the data in this thread, it appears that this extension is only supported on ATi cards or workstation cards. Textured quads would probably be the best choice.
This topic is closed to new replies.
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