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opengl programming guide

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The red book doesn't specifically refer to or mention games. Though, if you read the red book and understand the OpenGL API, you should be well on your way to programming graphics for games. But as well as knowing OpenGL, it is important to understand the concepts of graphics programming. This requires a certain level of mathematics, especially linear algebra and calculus.

But, yeah, the red book is a good start.

Edit:

Whether you'd be better off with the OpenGL Programming Guide or Beginning OpenGL Game Programming depends. The red book can be quite heavy to read, and some parts of it aren't really all that relevant. But then the Beginning OpenGL Game Programming book might be easier to read, and perhaps not as thorough. This is my opinion of the books.

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