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Kumado

OpenGL glTexCoord and "blitting" - OpenGL

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HI, I am new to OpenGl. I am wanting to "blit" text images to the screen ( as well as some other uses ), how do I do this in OpenGL? Do I need a Rect, a Quad or can I use either to blit to? I have an image that is power of 2(s) and I want to place it on any portion of a rect or quad, not all over it, like you would do if you are typing a line of text. I was using glTexCoord which gets an image on the quad but it will tile the image if you make it on a large area and make the texture small in scale as the text should appear. Even if glTexCoord is not right, the man pages and all the links I found for it never explain what R and Q mean. It was a bit anoying that it said it does not appear in all forms ( but part id set by default ) but it never says what they are or do???? Width and height maybe??? At the moment, I use SDL to open the window but I set it to be only OpenGL in use. You read so much, it is so hard to tell if SDL or straight OpenGL is faster. I want a generic routine that will work in 2D and 3D. I like the fact that it makes it cross-platform .... :)

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