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BlackIgloo

Book Recommendations

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Hey all :D Im currently doing OpenGL "Beginning OpenGL Game Programming" i know C++ and im developing on the Windows platform. My main downfull is my MATH knowledge (GCSE standard (15-16 year old)). What books would you recommend i invest in to get my skills upto scratch im usually a quick learner :D, im mainly going todo graphics and game programming Cheers :D

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I always recommend this book as a good introduction to 3D math. There are some other books in the gdnet books section which are probably equally as good, but I haven't read them myself.

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If your short on cash, here would be a good site for anything math related. It got me through Calc I,II,III and Diff. Eq..

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If you are going to do any kind of collision detection, this is a must-have; Real-Time Collision Detection by Christer Ericsson (Morgan Kaufmann 2004, ISBN hardcover 1558607323). There exists many good research papers on the subject, but this is the only good book I know of.

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Quote:
Original post by esaint
If you are going to do any kind of collision detection, this is a must-have; Real-Time Collision Detection by Christer Ericsson (Morgan Kaufmann 2004, ISBN hardcover 1558607323). There exists many good research papers on the subject, but this is the only good book I know of.

Agreed. I just bought this book, and it's very, very good. You need basic understanding of vector math at the very least, which is covered (to some extent) by one of the first chapters.

Most people would consider it fairly advanced, and it doesn't cover all math required in game programming (and it's not supposed to), so choose a more general book first, and perhaps less advanced (depending on you level).

Anyway, in summary: buy this book, but perharps later.

^-^)/

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