• Advertisement
Sign in to follow this  

Table argument in C++ method, call from lua

This topic is 4328 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have the following method in my class Entity : setTable( int size, Point pointTable[]); My class Entity is declared into the lua state. I call this method from the lua script : entity = Entity() point = Point(0,2,2) tabPoint = {point} entity:setTable(tabPoint) During the run , I have an exception : <XLuaException(err)> msg=lua_pcall failed:no overload of 'Entity:setTable' matched the arguments (Entity, number, table) candidates are: Entity:setTable(number, Point*) How can I do to call setTable from lua. Thank

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement