Quote:Original post by Salmod
But what kind of situations could cause a simulation to "blow up"...? No need to get too technical, but if there is a simple example to explain the concept - that would be nice. :)
Probably the easiest way to find out is to create a scene with lots of objects connected with very stiff springs (or constraints), then start bashing the objects in some way (you'll probably have to turn up the engine's fudge-o-tron (whatever it is) to keep it stable (resulting in loss of high frequency motion)).
Another simple example would be to model a car with very stiff springs and go off of a jump. Upon landing, if the system can't handle the spring stiffness, the car will hit the ground and launch into outer space!