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Teaching a workshop on Flash. Please help!

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Hello, My name is Gordon Gavin and I am teaching a class on Game Design to 11-13 year olds this summer. Here is the description of the workshop from the brochure:
Quote:
Animated Game Design June 26–30 | 9 AM–12 PM Ever feel like designing your own computer game? Learn how to create basic animations using Macromedia Flash, and explore all the elements involved in creating different types of interactive games. Artist ---- shows you storyboarding, characters, level creation, and programming to help you create your very own 2D action game!
The original artist who was going to lead the workshop canceled, so I am taking over for him. My huge concerns are what kind of content can students create, and feel like they were successful in 15 hours? This includes time for instruction of basic principles of game design, Flash interface, manipulating objects, and basic coding techniques in addition to actual independent work time. I am an Art Educator first, and design/mod games as a serious hobby. My concern as an educator is setting up the students to succeed. Can the promises stated on the flyer be delivered? Right now I am thinking of making a basic “action” game in Flash, and then teach the students how to make their own game assets and import them into my template. What KIND of game would be best, I’m not sure yet. Sidescroller? Maze? If anyone has more expertise about what can/can’t be done or any suggestions and ideas of your own, please contact me in this thread. If you know of any books or other resources that would also be a great help. Thank you very much. Sincerely, Gordon Gavin

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For 15 hours, you don't have a lot of time for anything elaborate.

I'm going to suggest 2d air/sea/space shooter. Anything from asteroids to space invaders qualifies, or games like 1942. For one, with air, sea, or space, you don't have a lot of background graphics to generate, and additionally, you only have a very few interactions to worry about, mainly shooting stuff, getting shot, and collision.

Of course, space shooters have nothing to do with characters, but there can still be level creation and storyboarding. Unless you count different enemy types as "characters".

good luck.

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