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[.net] [OpenGL / C++ / Managed]

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Hi, OK, so I've just started to use .Net with Visual C++ 2005 Express... and I'm trying to renderer OpenGL into a Form. So here's what I'd like a little help with, 1) Is it possable? 2) From MSDN "IWin32Window Interface ... Provides an interface to expose Win32 HWND handles. Namespace: System.Windows.Forms Assembly: System.Windows.Forms (in" So this should allow me to get the window Handle, with i can then get the device context from, and then create an OpenGL renderering context etc... Is this a good way to go about it? 3) a little off topic, but, when i #include <windows.h> for example, I get a heap of errors... is this just .Net? is so how should i include the header files I'll need gl.h etc...? Thanks, Rob D

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