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Richy2k

16bit Console Graphics, 3D World, 2D Side Scroller. (better title)

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Ok, start of it...Last night in my dream, I was making a game. The game from what I can remember resembled Alien 3 on the SNES. Pretty standard old skool console side scroller. The twist to this game was the fact that the game was actually 3D. Played from a 2D Perspective for the most part, but with the camera rotating in certain situations, such as reaching a certain point on the level where the angle of a wall would change. The thing was, it still looked like low res, low colour, dithered graphics. I've been banging my head off walls trying to think of a way to actually achieve this sort of effect, it doesn't seem as simple as just rendering to a small viewport, the dithering would end up distorting and changing as the view itself moved even just horizontally as if scrolling sideways. Does anyone have any suggestions as to how this effect could be achieved? Basically, 2D game, 3D world, old console style look to it. Has anyone else tried it? Any luck? Anyways, I'm gonna go back to blender and continue on with some mock up levels... [Edited by - Richy2k on April 19, 2006 7:19:56 PM]

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Guest Anonymous Poster
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The twist to this game was the fact that the game was actually 3D.

Oh wow! You mean like "Disney's Donald Duck: Goin' Quackers" ?

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No, its not as such played in 3D, the world itself was 3D, but it looked 2D. Quite hard to get across what I seen [smile]. Ok, take a look at Alien 3 for the SNES. That sorta looks to it, old, "trying to look real" kinda style, limited to few colours, pathetic animations, and layers. The layers being the objects in 3D, but actually being 3D. Then add to that the fact that the scene may rotate in certain circumstances, whilst still adhering to looking like that old 2D style. So hard. Im not trying because I think it'll be excellent, make a good game what not, just curious if I can actually pull it off, make it actually look like old console games. Just need a kick in the right direction!

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Could you make a sketch or something of this? I can't see what you're trying to say.

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Original post by Ezbez
Could you make a sketch or something of this? I can't see what you're trying to say.


I'll try again, I'm still trying to tear it kicking and screaming from my mind....

Right, played Abe's Oddysey? In some places you'll go through a door, and the camera will swing from that door, to your destination, and resume the game. Now replace those graphics with those of good old 16bit consoles, really restricted graphics. Now add those similar cutscenes, but on demand - ie, you could move the camera manuelly, although that effect will be quite special case.

Anyways, I think I've came up with a solution which should manage the 3D world, render to 2D idea, imposters ought to be a good way to do it.

PS: A drawing would confuse matters - I CANNOT draw.

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Original post by ViLiO
You could make it look very old skool [smile]

Other than that you could try to do rendering with a Viewtiful Joe style.


About half way there [smile], that style of renderer, but not quite as far in the past! More SNES & Megadrive graphics. And not totally in 3D, appears as if it were 2D at the best of times, but the camera could still swing the scene, and park at another place to resume play. But not a rendered cutscene.

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Original post by Anonymous Poster
Quote:
The twist to this game was the fact that the game was actually 3D.

Oh wow! You mean like "Disney's Donald Duck: Goin' Quackers" ?


lmao

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