Jump to content
  • Advertisement
Sign in to follow this  
daniel_i_l

problem with a class function[SOLVED/stupid me]

This topic is 4507 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a class and a struct that look like this:
struct SBullet
{
 Vector2D position;
 Vector2D direction; // a normal
 double   distance;
 SBullet(Vector2D pos, Vector2D dir);  //dir is normalized
 void Update(double time_elapsed);
 void Render();
};

class CGun{
 private:
  //vector of all the bullets
  vector<SBullet> m_vBullets;
  
  //vector of all the enemies, afterwards I'll add the player to
  vector<CVehicle*> m_vEnemies;
  
 public:
  
  CGun();
  //update all bullets
  void  Update(double time_elapsed); 
  
  //add another bullet
  void  AddBullet(CVehicle* hunter, CVehicle* prey);
  
  //render the bullets
  void  Render();
};

void SBullet :: Render()
{
 glColor3f(0,1,0);
 glBegin(GL_LINES);
  glVertex3f((position.x)*0.4-20, (position.y)*0.4-20, 0);
  glVertex3f((position.x + direction.x)*0.4-20, 
             (position.y + direction.y)*0.4-20, 0);
 glEnd();
}

void CGun :: Render()
{
  for(int i = 0; i < m_vBullets.size(); i++)
    m_vBullets.Render;   
}



But for some reason I get this error in the last function: 54 C:\Dev-Cpp\Examples\steering\CGun.cpp statement cannot resolve address of overloaded function Why the error? Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!