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daniel_i_l

problem with a class function[SOLVED/stupid me]

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I have a class and a struct that look like this:
struct SBullet
{
 Vector2D position;
 Vector2D direction; // a normal
 double   distance;
 SBullet(Vector2D pos, Vector2D dir);  //dir is normalized
 void Update(double time_elapsed);
 void Render();
};

class CGun{
 private:
  //vector of all the bullets
  vector<SBullet> m_vBullets;
  
  //vector of all the enemies, afterwards I'll add the player to
  vector<CVehicle*> m_vEnemies;
  
 public:
  
  CGun();
  //update all bullets
  void  Update(double time_elapsed); 
  
  //add another bullet
  void  AddBullet(CVehicle* hunter, CVehicle* prey);
  
  //render the bullets
  void  Render();
};

void SBullet :: Render()
{
 glColor3f(0,1,0);
 glBegin(GL_LINES);
  glVertex3f((position.x)*0.4-20, (position.y)*0.4-20, 0);
  glVertex3f((position.x + direction.x)*0.4-20, 
             (position.y + direction.y)*0.4-20, 0);
 glEnd();
}

void CGun :: Render()
{
  for(int i = 0; i < m_vBullets.size(); i++)
    m_vBullets.Render;   
}



But for some reason I get this error in the last function: 54 C:\Dev-Cpp\Examples\steering\CGun.cpp statement cannot resolve address of overloaded function Why the error? Thanks.

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