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Help with texture mapping?

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hello all, I have to create a model of a head in opengl and map an image of my face to it for a university project. I have been able to create the mesh by exporting vertex and indices for a .wrl file using an array. I was wondering if i could do this wit the texture cords as well rather than every website i have seen typing the vertex and texcord for every point? e.g. glBegin(GL_TRIANGLES); glTexCoord2f(0.5069,0.6213),(0.5002,0.6398); glVertex3f(20.97f, 16.85f, 1.235f); glTexCoord2f(0.5185,0.7014),(0.5522,0.7124); glVertex3f( 23.46f, 23.93f, -11.17f); glTexCoord2f(0.5875,0.7015),(0.6147,0.6481); glVertex3f( 13.61f, 28.25f, -19.12f); glTexCoord2f(0.4795,0.2646),(0.4778,0.2554); glVertex3f(0.0f, 29.2f, -21.94f); Any help would be much appreciated. Mac

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