Advertisement Jump to content
Sign in to follow this  
Mavrick71

Why does SdlDotNet's Rotation function zoom?

This topic is 4654 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to rotate a sprite with SdlDotNet, and when I use the SdlDotNet.Surface.Rotation(int DegreesOfRotation) it zooms in while it rotates.

Share this post


Link to post
Share on other sites
Advertisement
It's not that the surface zooms in, it's that the surface grows to accomodate the change in rotation so that the new image can fit on the surface. If you want full control over the rotation, use the CreateRotatedZoomedSurface function. This might actually be a better idea as consistantly rotating in realtime can really slow down the speed of the application.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!