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OpenGL Which book?

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opengl programming guide. Just keep in mind that it's not going to be very good, and once you have the basics, you're better off reading the Nvidia and ATI papers than you are reading a book about opengl.

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I see you mentioned More OpenGL Game Programming in your list and that book is a lot more advanced than the other two books in your list. I would recommend Beginning OpenGL Game Programming instead, it is by the same people(this website) as the More OpenGL book and it covers topics that you will find in the other two books you mentioned. It also has the win32 window creation code from the NeHe tutorials with full screen mode support, if you use win32 that is. It also comes with two games on the CD, a battle chess type game and a very basic fps that gives examples of terrain mapping, fog, enemies, and rocket launching.

Hope this helps.

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Original post by Disgruntled Gamer
I see you mentioned More OpenGL Game Programming in your list and that book is a lot more advanced than the other two books in your list. I would recommend Beginning OpenGL Game Programming instead, it is by the same people(this website) as the More OpenGL book and it covers topics that you will find in the other two books you mentioned. It also has the win32 window creation code from the NeHe tutorials with full screen mode support, if you use win32 that is. It also comes with two games on the CD, a battle chess type game and a very basic fps that gives examples of terrain mapping, fog, enemies, and rocket launching.

Hope this helps.


Does the book detail how the two games are created. How is the battle chess game? I have their 1st ed. OGL game programming and since the chapters are the same does anyone think getting the updated versions are worth it?

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Original post by andy_boy
Does the book detail how the two games are created. How is the battle chess game? I have their 1st ed. OGL game programming and since the chapters are the same does anyone think getting the updated versions are worth it?


Well one of the games is from your book called A Time to Kill. And the new game has the last chapter of the book for it, but I wouldn't say the book goes into a lot of detail on how to create the battle chess game. The game is alright I can definately see myself looking through the source code to see how the pieces attack each other. I saw another sample that had just a bunch of monsters standing around in a field looking around that reminded me of Neverwinter Nights. The Beginning Opengl book comes with the all the missing chapters from the book you have on the CD. It does say in the beginning that there are a few updates and rewrites in the Beginning OpenGL book. You may also want to look at More Opengl Programming instead if you don't already have it.

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My vote would have to be for the Superbible.

A year or two ago, hurricane Charley hit florida right before I was supposed to start my OpenGL course. We lost power for a week and I read damn near the entire thing (third edition). I had been using OpenGL for a while before, but after reading the book I had a much better idea of how OpenGL worked internally - transformation pipeline, projection, extensions.. etc. Basically it will give you the foundation you need to understand more advanced texts & papers.

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