Jump to content
  • Advertisement
Sign in to follow this  
TheMaskedFace

[MDX]Skeletal Animation and Static MeshProblem

This topic is 4445 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I render classic tiny skeletal animation alone with NO problem.And also I can render tiny.x with no animation alone with NO problem.But when I want to render both of them in same program, I get an error in Drawsubset() method of static model. I can not find the problem..

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!