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Enabling and disabling popup menus

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I am working on a Programme which loads a icon in System tray of windows. When i Right click on the icon menu pops up and further these menus have submenus (eg.START and STOP.) I need a help here when I click on START submenu it should gray out and only STOP be enabled when I right click on my icon next time. It is similar to what happens we enter "SERVICES" in windows and Start and stop some. Code is as below: #include <windows.h> #include <stdio.h> #include "resource.h" #define WinClassName "systray_class" HWND hWnd; HMENU hMenu; NOTIFYICONDATA NID; BOOL Minimized = false; LRESULT CALLBACK WindProc(HWND hWnd, UINT MSG, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT PS; switch(MSG) { case WM_PAINT://Lets get the dc when we have to redraw our window { BeginPaint(hWnd, &PS); HDC dc = PS.hdc; char str[256] = "Here you can do your usual stuff..."; TextOut(dc, 0, 0, str, strlen(str)); EndPaint(hWnd, &PS); }break; case WM_COMMAND: { switch(wParam) { case ID_MENU_TEST: MessageBox(hWnd, "testing", "SysTrayIcon[QSoft]", MB_OK); break; case ID_MENU_EXIT: PostQuitMessage(0); break; } }break; case WM_SIZE: { if (wParam == SIZE_MINIMIZED) { Minimized = true; ShowWindow(hWnd, SW_HIDE); // Hide our window just after the minimize is done. Shell_NotifyIcon(NIM_ADD, &NID); //Add the systray icon. } }break; case WM_SYSCOMMAND: { switch(LOWORD(wParam)) //We capture the 'X' button :) { case SC_CLOSE: { Minimized = false; ShowWindow(hWnd, SW_HIDE); Shell_NotifyIcon(NIM_ADD, &NID); }return(0); } }break; case WM_DESTROY: { PostQuitMessage(0); }break; } if (MSG == NID.uCallbackMessage) //This is where we get our SysTray Icon notifications. { switch(lParam) { case WM_RBUTTONUP: //Did the user right click? {//Pop up the menu. POINT mp; GetCursorPos(&mp); TrackPopupMenu(GetSubMenu(hMenu, 0), 0, mp.x, mp.y, 0, hWnd, 0); }break; case WM_LBUTTONUP: //Did the user left click? {//Show the window and remove the systray icon. ShowWindow(hWnd, SW_SHOW); if (Minimized) ShowWindow(hWnd, SW_RESTORE); Shell_NotifyIcon(NIM_DELETE, &NID); }break; } } return(DefWindowProc(hWnd, MSG, wParam, lParam)); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { MSG msg; WNDCLASS wc; = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH); wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1)); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.lpszClassName = WinClassName; wc.lpszMenuName = NULL; wc.hInstance = hInstance; if (!RegisterClass(&wc)) return(0); if (!(hWnd = CreateWindow(WinClassName, "SysTrayIcon", WS_OVERLAPPEDWINDOW, 0, 0, GetSystemMetrics(SM_CXFULLSCREEN), GetSystemMetrics(SM_CYFULLSCREEN), NULL, NULL, hInstance, NULL))) return(0); NID.cbSize = sizeof(NID); // Size of the structure duh :) NID.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1)); // The icon that will be shown in the systray. NID.uCallbackMessage = WM_USER + 1; // Our user defined message.(For notifications, Windows will send us messages when user pressed on our icon) NID.hWnd = hWnd; // Handle to the window we would like to get the notifications. NID.uID = WM_USER + 2; // Icon ID in systray... strcpy(NID.szTip, "System Tray Icon[QSoft]"); // The tooltip string NID.uFlags = NIF_TIP | NIF_ICON | NIF_MESSAGE; // Here we say we want to get notifications about the icon, we have an icon and a tooltip. ShowWindow(hWnd, SW_SHOW); UpdateWindow(hWnd); hMenu = LoadMenu(hInstance, "menu1"); while (1) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } else { } } Shell_NotifyIcon(NIM_DELETE, &NID); return(msg.wParam); } Note:Not a MFC programme

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