Jump to content
  • Advertisement
Sign in to follow this  
LEVELORD

Episodic gaming will be!

This topic is 4435 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The Dickens of Computer Gaming As we near the end of our first installment of SiN Episodes, it seemed serendipitous to recently catch a biography special about Charles Dickens. Dickens is one of the most celebrated English writers, we know, but he is also famed for popularizing serial distribution of novels, ...that's the cool part, ...episodic publishing! The first installment of The Pickwick Papers came out in 1836 during the middle of the Industrial Revolution. This new paradigm in publishing set Dickens apart, and its wide popularity was profound and trend-setting. As a result of this popularity, serial publishing grew remarkably. So much of the biography sounded familiar and fitting to the current conditions of our digital entertainment today. In Dickens' time, many people lived paycheck-to-paycheck and couldn't afford to buy an entire book, typically 21 shillings. They could, however, afford to buy one in smaller, separate 1-shilling sections over an extended period of time. Episodic publishing was also more suitable to Dickens' readers because most of them couldn't find the time to read an entire book. The paced delivery of a series of episodes, though, was more accommodating to their working class schedules. Dickens uniquely added one more advantage to his publishing model which I thought was interesting. While there were a few other novelists writing in serial fashion at the time, Dickens was the only one who wrote his chapters as they were published. The others wrote the entire story before publishing the work in sections. Dickens always felt closely tied to his audience and he was keen to listen to their feedback. He used this feedback to guide future installments, ...which is exactly our plan for SiN Episodes.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Quote:
Original post by Nytehauq
Yet most novels are still published in full form...;P


Absolutely! This episodic thing isn't going to replace full-games, just suppliment it.

Share this post


Link to post
Share on other sites
Quote:
Original post by Nytehauq
Yet most novels are still published in full form...;P


ever heard of comic books? Not novels, but when I read the original post they really came into my mind. Comic books are a fairly large industry, I wouldn't be surprised if episodic gaming becomes something like that.

Share this post


Link to post
Share on other sites
Quote:
Original post by Deleter
Quote:
Original post by Nytehauq
Yet most novels are still published in full form...;P


ever heard of comic books? Not novels, but when I read the original post they really came into my mind. Comic books are a fairly large industry, I wouldn't be surprised if episodic gaming becomes something like that.


Great example. Again, for me, the cool part was hearing how the reading public back then was finding it difficult to afford an entire book, both moneywise AND timewise.

Share this post


Link to post
Share on other sites
I'm more interested to see how much gameplay time you get for about 40% the cost of a normal game... and how often the new episodes come out.

I burn through single player games in about 2-3 days. Will I still give a crap about the story in 2.. 6... 12 months later when the next episode finally comes out?

Share this post


Link to post
Share on other sites
I take it that SiN is your company's project. I wasn't aware of it until reading this thread. As for distributing the game in episodes, I'd really rather have the whole thing, but the idea's still interesting if any given episode can be done fairly quickly.

Just tone down the sensation over it, it's really nothing new. Market your game now instead of its distribution model.

Share this post


Link to post
Share on other sites
Final Fantasy VII: Before Crisis has just finished its release in Japan as a 24 part RPG game for the cell phone. Each episode was sold at between 500 - 1000 yen per download. I would say that the ballpark figure for game time is around 48 - 72 hours. Considering that it is a cell phone game I wouldn't be surprised if the combined game time is 24 - 36 hours.

Share this post


Link to post
Share on other sites
argh , another one of those things you come up with just to find out some one has already gone forth with it [grin]. Well I was trying to draw-up a link between non-interactive media (TV) and interactive media & to draw some parallels which could be exploited in games (interactive media). Well i couldn't come up with a decent system , well this had me worried none the less.[assuming its a sp game]

Q - How is the game going to be distributed to those who have joined up after the release date ?

Give them the same monthly installment and they feel like they are behind the revolution.Give them a burst of episodes and they are going to have problems synchronizing with the latter installments. its like a show on dvd , you get season 1 , run through it in a day or two , season 2 , you get bored of it due gaps in installment.

Cheers!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!