how to hide my game files form the users?!?

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33 comments, last by Antheus 17 years, 12 months ago
So far I just keep everything in "gamedir/res/". If they wanna bork the images or animation scripts, it's their choice. Then again, I'm making crappy not-good-enough-to-be-freeware games.
It only takes one mistake to wake up dead the next morning.
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Quote:Original post by Shannon Barber
Quake just zips the files are rename's them .pak.

<nitpick>Quake 1 & 2 use custom archive file formats for their packs. Quake 3 uses zip files with a pk3 extension.</nitpick>

This is interesting as they went from a proprietry format to a more open format precicely because they want users to mess with the files. Quake (and the rest of the quake-engine games) have such a long lifespan because they encoraged user modification, not prevented.
Quote:Original post by xissburg
which can easily be accessed, reused, edited, etc by the game users.
And how would this hurt you? If anything, people would just be able to create MODs for your game easier and the game would thus become more popular. And if your content is worth stealing, people will steal it no matter how you try to hide it. The game would have to be able to open the complex format anyway, so all the keys the hackers need are there right next to the treasures.
Packaging files normally aren't meant to hide information from the user, instead they collect the massive amount of data/files in a single file in an optimized and/or compressed format, which are both things that will help either to minimize storage space or lead to more efficient/faster loading times.
Killers don't end up in jailThey end up on a high-score!
Just copyright your art and don't worry about it. If somebody messes with the stuff on their computer, who cares? If somebody tries to distribute or reuse your art, they'll be breaking copyright laws.
Quote:Original post by Simian Man
Just copyright your art and don't worry about it.

Copyright is automatic, you don't need to do anything for it. But yes, the best way to stop unauthorised distribution is legal, not techinical, measures.
Quote:Original post by OrangyTang
Quote:Original post by Simian Man
Just copyright your art and don't worry about it.

Copyright is automatic, you don't need to do anything for it. But yes, the best way to stop unauthorised distribution is legal, not techinical, measures.


You don't even have to say "Copyright Joe Smith 2006" ?
how to hide my game files form the users?!?

Have no users - don't distribute your game.
Quote:Original post by Simian Man
You don't even have to say "Copyright Joe Smith 2006" ?


No. Before you had to, but not anymore. It kind of sucks, tho. How will people in the future know what year the stuff enters the public domain if there is no year on the work?

Quote:Original post by Anonymous Poster
Quote:Original post by Simian Man
You don't even have to say "Copyright Joe Smith 2006" ?

No. Before you had to, but not anymore. It kind of sucks, tho. How will people in the future know what year the stuff enters the public domain if there is no year on the work?


Disney would extend theirs rights even more, so the answer would be... Use them under Fair use rights for your personal/nonprofit use.

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