Jump to content
  • Advertisement
Sign in to follow this  

Roamsimple question

This topic is 4439 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i'm studying the Roamsimple demo (Gamasutra link) and i don't know hot to set texture coordinates for each patch. The function where texcoords should be computed and used is called void Patch::RecursRender( TriTreeNode *tri, int leftX, int leftY, int rightX, int rightY, int apexX, int apexY ) and is in the Roamsimple.cpp file Can someone help me ? Thanks

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!