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text to screen using openGL

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Try the NeHeGL SDK, it will do a lot of basic stuff for you incluing printing text to the screen. Personally, it helps me a lot in game projects.

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Also ensure you are in ortho mode when you're printing text in 2D (see this post on how to switch between 2D/3D)...should save some headaches down the line.

Hope that helps,
Aviosity

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