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[java] JOGL glColor methods not working properly

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Is anyone else having problems with the various versions of glColor*? I can use glColor3f and glColor4f as expected, but glColor3i and glColor4i are coming up nothing but black. I wanted to use the java.awt.Color class to store color values, but calling gl.glColor3i(color.getRed(), color.getGreen(), color.getBlue()); doesn't work, but immediately switching to gl.glColor3f(color.getRed()/255f, color.getGreen()/255f, color.getBlue()/255f); does work. I don't have any specific code, it's just a general problem, defining colors using integers instead of floats fails every time. And yes, I'm making sure that my floats are 0.0 <= f <= 1.0 and my ints are 0 <= i <= 255.

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Quote:
Original post by capn_midnight
And yes, I'm making sure that my floats are 0.0 <= f <= 1.0 and my ints are 0 <= i <= 255.

The colors do not range from 0 to 255 but from 0 to Integer.MAX_VALUE instead. So 255 is very close to black.

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