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taby

GLSL shader compile time-out

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taby    1265
When using a lot of nested loops, the compiler seems to abort after a certain amount of time. The shader object is then set to NULL. Is there any way to increase the amount of time GLSL will wait before it aborts the compile process?

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taby    1265
It doesn't seem to be failing like a normal compilation error. The shader log contains no information, whereas it does when I intentionally make a typo.

It could very well be instruction limits. Thank you for pointing that out.

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