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johnnyBravo

quick Texture tiling on a surface question

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Hi, with d3d9, i want to tile a texture onto a surface. So far I've multiplied the texture coords by the number of times i want the texture tiled, but i can't remember what im supposed to set the render states to. Anyone know? thx

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The default sampler state is WRAP, which is what you need.

You can set it with SetSamplerState(D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP) and similarly for V.

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