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windows programming

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I am a newbie in game programing and ask you a quesstion about creating a window. Windows use WndProc( HWND hWnd , UINT msg ,WPARAM wParam, LPARAM lParam) function to handle windows' messages which has below structure typedef struct tagMSG { HWND hwnd; UINT message; WPARAM wParam; LPARAM lParam; DWORD time; POINT pt; } MSG; msg structure already has the window handle , wParam and lParam . Why we have to resend the hWnd , wParam and lParam parameters?WndProc can't be satisfied with a single msg parameter?Same thing is valid for DefWindowProc() . thanks for all help :)

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The WndProc doesn't actually get the MSG variable, it just gets a few members of it. I'd like to know why WnyProc doesn't just get passed the MSG that's getting handled in the message loop, actually...

EDIT: Oh, I think that's what you're saying... never mind then [smile]

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Quote:
Original post by Ahmet
Why we have to resend the hWnd , wParam and lParam parameters?WndProc can't be satisfied with a single msg parameter?Same thing is valid for DefWindowProc() .
thanks for all help :)



You don't.
You don't send the msg struct to wndproc.
The 'UINT msg' parameter in WndProc is the message, e.g. WM_PAINT.
Look on MSDN if you want more information.

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Rewrite to make things more obvious:

WndProc( HWND hwnd, UINT message ,WPARAM wParam, LPARAM lParam)

Compare to
typedef struct tagMSG {
HWND hwnd;
UINT message;
WPARAM wParam;
LPARAM lParam;
DWORD time;
POINT pt;
} MSG;

Your high level code gets the MSG structure from GetMessage or PeekMessage, and DispatchMessage feeds WndProc with the hwnd, the message and the params.

HTH,

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