Sign in to follow this  
derek7

maya .x exporter big problem I found

Recommended Posts

after several hours, I find the bug and I can Duplicate the bug and describe as below: if you create a skeleton that a parent exceed 3 childs and the bug will depend on the any bone position. if you bind the skeletion to skin (all bone bind) maybe ok,but if you move a bone position and bind to skin(detach first) you will crash when export maya to .x. but I can not find which postion will cause the bug. how to fix it? who alread find the solution? thanks very much.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this