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maya .x exporter big problem I found

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after several hours, I find the bug and I can Duplicate the bug and describe as below: if you create a skeleton that a parent exceed 3 childs and the bug will depend on the any bone position. if you bind the skeletion to skin (all bone bind) maybe ok,but if you move a bone position and bind to skin(detach first) you will crash when export maya to .x. but I can not find which postion will cause the bug. how to fix it? who alread find the solution? thanks very much.

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This topic is 4246 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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