Jump to content
  • Advertisement
Sign in to follow this  
derek7

msdn document error about D3DXLoadMeshHierarchyFromX

This topic is 4466 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

HRESULT D3DXLoadMeshHierarchyFromX( LPCSTR Filename, DWORD MeshOptions, LPDIRECT3DDEVICE9 pDevice, LPD3DXALLOCATEHIERARCHY pAlloc, LPD3DXLOADUSERDATA pUserDataLoader, LPD3DXFRAME* ppFrameHierarchy, LPD3DXANIMATIONCONTROLLER* ppAnimController ); All the meshes in the file will be collapsed into one output mesh. If the file contains a frame hierarchy, all the transformations will be applied to the mesh. as I know ,the sperated mesh are not be combine to one. they can be reference by different frame::pMeshContainer Am I right?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!