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Windfall

CubeMap example from SDK

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Hi, I am trying to understand the example about cube environment mapping from directx sdk and it's driving me mad :| In that example there is a teapot and plane flying around it, I don't understand where the bitmap is being loaded. In the sphere-mapping example from SDK there is: "sphereMapTexture = GraphicsUtility.CreateTexture(device, "spheremap.bmp");" in the cube-mapping example there isn't such a call or something similiar, so why I can see reflections on the teapot and textured sky-box ? Many thanks Bartek

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The idea about the cube map is that it's a render target that's rendered into using existing scene geometry. I assume that in your post you're referring to an old sample, which I can't comment about, but the HDRCubeMap sample has the function RenderSceneIntoCubeMap which does this.

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