Please answer my questionnaire

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17 comments, last by GameDev.net 17 years, 11 months ago
Section A (For everyone) :
1. Have you ever heard of Python programming language? If yes, do you like it?
Yes, I have used it a little and I do not like it.

2. Do you think it is possible/feasible to develop a 3D engine alone within 6 months?
Depends on the scope/size of the engine and the performance requirements.

3. What do you think of game development hobbyists?
Uhhh, I like them, I guess. I am one. Everyone here is one, and I generally like the people on GameDev.

4. Do you recommend developing a 3D engine for your own?
Depends on your goals. I am doing it and I find it to be a very rewarding experience in terms of understanding the complexities of such a system. If you just want to get a game out the door, probably not.

Section B (For those with 3D programming experience)
1. What is your programming language of choice for 3D programming?
C#

2. What is your API of choice for 3D programming?
DirectX

3. Have you created an open world environment to move around?
Yes

4. how did you learn about 3D programming?
Online research and trial and error.

5. Do you enjoy 3D programming?
Very much.

6. Please list out any 3D Engine (that is not developed by your own) you used before.
I have looked at OGRE, Axiom, and Irrlicht but not used any of them extensively.

Section C (For those without 3D programming experience)
1. Are you interested in learning 3D programming?
2. Are you interested in learning Python programming language?
-janoside [Firestorm Engine]
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Section A (For everyone) :
1. Have you ever heard of Python programming language? If yes, do you like it?
Yes, I've heard of it, but have not tried it.

2. Do you think it is possible/feasible to develop a 3D engine alone within 6 months?
Sure, why not? As long as the programmer has the skills to do it.

3. What do you think of game development hobbyists?
They're cool, and in general seem to be very intelligent people.

4. Do you recommend developing a 3D engine for your own?
Yep, unless you have time constraints. It would be a very nice learning experience.

Section C (For those without 3D programming experience)
1. Are you interested in learning 3D programming?
Sure, I just haven't got the motivation to do it yet.

2. Are you interested in learning Python programming language?
Mildly, Blender uses Python for it's scripts, and I think it would be interesting to be able to write my own scripts for Blender.
Section A (For everyone) :
1. Have you ever heard of Python programming language? If yes, do you like it?
Yes. I like it a lot.

2. Do you think it is possible/feasible to develop a 3D engine alone within 6 months?
As others have said, a vague question that very much depends on the scope of the project, the requirements, and definition of 6 months. Though, if you dedicate enough time to it, you could probably have an impressive feature within that timeframe.

3. What do you think of game development hobbyists?
I think doing it for a hobby can be fun. Sadly I never seem to get anything finished.

4. Do you recommend developing a 3D engine for your own?
Depends on many things. If it's something you would like to learn about and have time for. Or if you can't think of anything more fun to do.

Section B (For those with 3D programming experience)
1. What is your programming language of choice for 3D programming?
C++. I've been toying with the idea of using Python for prototyping.

2. What is your API of choice for 3D programming?
I use OpenGL, because I need a cross-platform API, and out of habit.

3. Have you created an open world environment to move around?
Yes.

4. how did you learn about 3D programming?
Originally, I learnt some from http://nehe.gamedev.net, but I found the OpenGL Programming Guide to be more helpful.

5. Do you enjoy 3D programming?
It's fun and challenging at times.

6. Please list out any 3D Engine (that is not developed by your own) you used before.
None.
Section A (For everyone) :
1. Have you ever heard of Python programming language? If yes, do you like it?

Yes, in fact I was just working on a Python program to check my math homework [smile]. I like it a lot for throw away code, but I have yet to apply it to a serious project.

2. Do you think it is possible/feasible to develop a 3D engine alone within 6 months?
Not for me, but for somebody else, sure.

3. What do you think of game development hobbyists?
I am one. It seems kind of pointless at times, but there are worse hobbies out there!

4. Do you recommend developing a 3D engine for your own?
Well, it depends on your goals. If your goal is just to make a game, then no I would reccommend using a pre made engine. I am more interested in technology and programming as an intellectual challenge, so I plan to make one someday soon.

Section B (For those with 3D programming experience)
1. What is your programming language of choice for 3D programming?

C++.

2. What is your API of choice for 3D programming?
OpenGL because I primarily develop on Linux.

3. Have you created an open world environment to move around?
Yes, but it wasn't anything to write home about.

4. how did you learn about 3D programming?
From the internet. I also took a class on it at University.

5. Do you enjoy 3D programming?
Yes. I prefer 2D though if truth be told.

6. Please list out any 3D Engine (that is not developed by your own) you used before.
Irrlicht. It has a very nice design, that's easy to get started with. I have not done very much with it though.
Section A (For everyone) :
1. Yes but I haven't used it
2. I don't know, I've never done a 3d engine before
3. There are not enough people doign this cool stuff
4. Yes, for experience, but not a fully-featured one

Section B (For those with 3D programming experience)
1. C++
2. DirectX 9
3. No
4. Mostly with books but also some internet ressources
5. Of course, but I prefer 2D programming because there's less maths
6. None
Section A (For everyone) :
1. Yes I have heard of it. I downloaded it, but didn't like what I saw. It was
too different from C/C++/C#/.NET/etc.
2. Of course, as long as you aren't a complete novice.
3. I think they are the greatest thing to ever happen to this world :)
4. Yes, if only for the massive amount of experience you will get from planning, designing, researching, writing, debugging, and testing your own engine.

Section B (For those with 3D programming experience)
1. For engine programming it would have to be C++
2. DirectX
3. Yes.
4. Internet and a few great books
5. Very much. I find it to be relaxing actually.
6. None. All homebrew for me.
Mike Popoloski | Journal | SlimDX
Quote:Original post by Valkyrie4896
Section A (For everyone) :
1. Have you ever heard of Python programming language? If yes, do you like it?
2. Do you think it is possible/feasible to develop a 3D engine alone within 6 months?
3. What do you think of game development hobbyists?
4. Do you recommend developing a 3D engine for your own?

1. Yes, and yes.
2. Yes.
3. They need to learn to take advantage of the free tools and middleware available to them instead of getting stuck in old and complex technology.
4. No.

Quote:
Section B (For those with 3D programming experience)
1. What is your programming language of choice for 3D programming?
2. What is your API of choice for 3D programming?
3. Have you created an open world environment to move around?
4. how did you learn about 3D programming?
5. Do you enjoy 3D programming?
6. Please list out any 3D Engine (that is not developed by your own) you used before.


1. C++
2. OpenGL
3. Yes
4. Mainly from purchased books, partly from the NeHe website, and partly from the DirectX documentation.
5. No.
6. Irrlicht.
Section A (For everyone) :
1. Have you ever heard of Python programming language? If yes, do you like it?
Yes i know it, no i dont like it. I dont ever want to touch it again.

2. Do you think it is possible/feasible to develop a 3D engine alone within 6 months?
Yes, if you are setting out for a simple 3d engine, nothing too fancy. It doesnt take that much time to get a renderer up an running.

3. What do you think of game development hobbyists?
The hobbyists come up with some of the most novel and interesting game concepts, its just a shame they cant compete with industry as easy as they used to.

4. Do you recommend developing a 3D engine for your own?
For a learning experience, yes.

Section B (For those with 3D programming experience)
1. What is your programming language of choice for 3D programming?
C++

2. What is your API of choice for 3D programming?
OpenGL

3. Have you created an open world environment to move around?
Yes, too many of them.

4. how did you learn about 3D programming?
nehe.gamedev.net all so long ago...

5. Do you enjoy 3D programming?
i live for it. well my girlfriend, then programming...

6. Please list out any 3D Engine (that is not developed by your own) you used before.
Quake3
Halflife (original)
Auran JET <- Professional Engine, wouldnt recommend it.
Criterion RENDERWARE <- Very professional engine, hard to use for beginners
TrueVision3D <- Semi professional, good for beginners
DarkBasic3D <- *sigh*

Section A (For everyone) :
1. Have you ever heard of Python programming language?
Heard of it, never looked at it.
2. Do you think it is possible/feasible to develop a 3D engine alone within 6 months?
Deffinately, depends on hours though. Full-time (8hours a day) or part-time(3-4hours a day). -- Provided you use a lot of online documentation
3. What do you think of game development hobbyists?
Nothing really, it's just a hobby.
4. Do you recommend developing a 3D engine for your own?
Yes
Section B (For those with 3D programming experience)
1. What is your programming language of choice for 3D programming?
C++, because most documentation/tutorials is in c++
2. What is your API of choice for 3D programming?
OpenGL
3. Have you created an open world environment to move around?
Yes
4. how did you learn about 3D programming?
Pascal,320x200 and linear angle equations
5. Do you enjoy 3D programming?
No shit sherlock
6. Please list out any 3D Engine (that is not developed by your own) you used before?
Steam - Half Life 2

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