Newton in a 2D Game
I'm designing some sort of Jump'n'Run. I wanted to apply realistic physics to this game for a lot of the wanted features:
- realistic jumping and running
- grenades and similar weapons
- forces when near to an explosion
- etc.
Will Newton work in a 2D Environment? Any Experiences or thoughts about it?
Ahm... I don't know what would be more realistic than simulating Newton's laws of physics :) (quantum-level micromolecular simulation?) Newton's laws work as well in 2D as in 3D (or even better because it's so much easier to implement).
I'd recommend this site:
Chris Hecker on Rigid Body Dynamics
(edit) Seems I totally missed the question, nevermind :)
[Edited by - clb on May 1, 2006 7:58:04 AM]
I'd recommend this site:
Chris Hecker on Rigid Body Dynamics
(edit) Seems I totally missed the question, nevermind :)
[Edited by - clb on May 1, 2006 7:58:04 AM]
clb - the OP means Newton Game Dynamics, not simply Newton's laws.
I've no personal experience, but this might help:
http://www.physicsengine.com/forum/viewtopic.php?t=2315&sid=7e86bc211b8aebc6e016f78cd3b01ba7
There's other options too other than Newton - e.g. flatland, but I've never used any of them.
I've no personal experience, but this might help:
http://www.physicsengine.com/forum/viewtopic.php?t=2315&sid=7e86bc211b8aebc6e016f78cd3b01ba7
There's other options too other than Newton - e.g. flatland, but I've never used any of them.
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