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Article: Simple C# audio engine with Ogg Vorbis support, using FMOD

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My first article on my own site is published! I had a trouble finding information on how to add Ogg Vorbis support to my C# game engine, so after a bit of research, I decided to use FMOD. I didn't find many C# FMOD resources on the net though, so I decided to write an article on how to use FMOD to be able to play .ogg files in C# games. The article comes with a sample app with source, demonstrating how to use the class. The article is here: Simple FMOD based C# audio engine capable of Ogg Vorbis playback. Since I was very keen on getting this thing published, I haven't had time to make a genuine proofread. If you spot any serious grammar mistakes, or bugs. I would love to know. Edit: It's been proofread since quite a while. [Edited by - Enselic on May 14, 2006 11:58:50 AM]

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