how can i make a programm so it will click/type automatcly?
how can i make a programm so it will click/type automatcly?
thank you,
moon 111
p.s. if your thinking this has nothing to do with games WOW (world of warcraft) has these (basicly =P)
huh?
What I mean is...what are you asking? Are you trying to mod a game so that it will automagically perform some kind of actions for you? What exactly do you mean by "click/type automatically"?
What I mean is...what are you asking? Are you trying to mod a game so that it will automagically perform some kind of actions for you? What exactly do you mean by "click/type automatically"?
I also have absolutely no idea what you are asking. Are you asking how to make a user interface? Please re-state your question.
-me
-me
Quote:Original post by Palidine
I also have absolutely no idea what you are asking. Are you asking how to make a user interface? Please re-state your question.
-me
I believe he's asking how to make a bot so that he can enter keystrokes and click his mouse with no human interaction.
thank you katagai
sometimes i tend to be... well whats the word... lets say NOT understanderable
sometimes i tend to be... well whats the word... lets say NOT understanderable
I think he's on about how to make an auto'er, most likely for a MMORPG.
If so, you may find some tutorials a guy named Reines wrote for auto'ing in Runescape Classic. They're based on Java.
EDIT: Just read your whole post, ignore me.
If so, you may find some tutorials a guy named Reines wrote for auto'ing in Runescape Classic. They're based on Java.
EDIT: Just read your whole post, ignore me.
In C++, I wrote a library somewhat for this purpose. I posted all the code in regards to a question I had (a question, by the way, that I still don't have an answer to):
http://www.gamedev.net/community/forums/topic.asp?topic_id=389155
If you wish to create the project, you have to make a static library. Simply create the files with the appropriate names (as given in the post I will linked to), and paste the code into them. Put the output library in a path your IDE would find it in, and name it "InputOp.lib". Then, create a folder named "InputOp", and place all the code files into it. Put the folder itself in a path your IDE would recognize as an include path.
Then, to build a project that uses the library, you have to link the InputOp.lib file and include "InputOp/InputOp.h" - this file would include the rest of the needed files for the project.
The last file given in the post I linked to provides an example of how the library can be used.
Sorry about the following [wink]: this project was built for a very specific purpose at first, and only later did I decide to make it more general. As such, some of the "features" as well as some identifiers may look odd. Secondly, though I began to comment my source code, I never finished it. Thirdly, the problem with my library (described in the post I linked to) was never solved - the problem can be masked by making sure that both the library and the project that uses the library are in release mode (I'm not sure how this may apply to an IDE other that Visual Studio).
You may also find another one of my posts helpful (but be warned, this one was done a longer time ago, and as such, I had less experience with this - you may find the links I provided in this post more helpful than the post itself):
http://www.gamedev.net/community/forums/viewreply.asp?ID=2523232
Sorry for all this self-advertisement, but I hope it helps [wink]
http://www.gamedev.net/community/forums/topic.asp?topic_id=389155
If you wish to create the project, you have to make a static library. Simply create the files with the appropriate names (as given in the post I will linked to), and paste the code into them. Put the output library in a path your IDE would find it in, and name it "InputOp.lib". Then, create a folder named "InputOp", and place all the code files into it. Put the folder itself in a path your IDE would recognize as an include path.
Then, to build a project that uses the library, you have to link the InputOp.lib file and include "InputOp/InputOp.h" - this file would include the rest of the needed files for the project.
The last file given in the post I linked to provides an example of how the library can be used.
Sorry about the following [wink]: this project was built for a very specific purpose at first, and only later did I decide to make it more general. As such, some of the "features" as well as some identifiers may look odd. Secondly, though I began to comment my source code, I never finished it. Thirdly, the problem with my library (described in the post I linked to) was never solved - the problem can be masked by making sure that both the library and the project that uses the library are in release mode (I'm not sure how this may apply to an IDE other that Visual Studio).
You may also find another one of my posts helpful (but be warned, this one was done a longer time ago, and as such, I had less experience with this - you may find the links I provided in this post more helpful than the post itself):
http://www.gamedev.net/community/forums/viewreply.asp?ID=2523232
Sorry for all this self-advertisement, but I hope it helps [wink]
This topic is closed to new replies.
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