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TheShadow

SDL beginner

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Hi maybe this answer is stupid enough to not be answered but i am having trouble with the following code to load a bitmap and draw it into screen this line img = SDL_DisplayFormat(tmp_img); gives me back NULL (tmp_img is not null) i also tried passing tmp_img variable so that it would be the one drawn... but that doesnt help me either. Any help?
#include "SDL/SDL.h"


const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; const int SCREEN_BPP = 32;
SDL_Surface *screen = NULL;
SDL_Surface *background = NULL;

SDL_Surface* Eng_LoadImage(char* file)
{
	SDL_Surface *img = NULL;
	SDL_Surface *tmp_img = NULL;
	
	tmp_img = SDL_LoadBMP(file);
	
	if(tmp_img != NULL)
	{
		img = SDL_DisplayFormat(tmp_img);
		SDL_FreeSurface(tmp_img);
	}
	return img;
}

void Eng_DrawSurface(SDL_Surface *source, SDL_Surface *destination, int x, int y)
{
	SDL_Rect offset;
	offset.x = x;
	offset.y = y;
	
	SDL_BlitSurface( source, NULL, destination, &offset );
}

int main( int argc, char* args[] )
{
	//Start SDL
	SDL_Init( SDL_INIT_EVERYTHING );
	background = Eng_LoadImage("bugz.bmp");
	screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );
	Eng_DrawSurface(screen, background, 0,0);
	SDL_Flip(screen);
	SDL_WM_SetCaption( "Hello         World", NULL );
	SDL_Delay(2000);
	
	//QuitSDL 
	SDL_Quit();
	return 0;
}

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SDL_DisplayFormat must know the display format of the main video screen. Hence you need to call it after SDL_SetVideoMode(...);

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Could it be that you are blitting from the screen to the loaded image?

See here:

void Eng_DrawSurface(SDL_Surface *source, SDL_Surface *destination, int x, int y);

Eng_DrawSurface(screen, background, 0,0);

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