Sign in to follow this  
dnaxx

GLSL glVertexAttrib3fvARB problems

Recommended Posts

Hello! I want to use immediate mode for drawing some object. I use the following code to apply vertex attributes (for GLSL shaders):
glBegin(GL_TRIANGLES);
glMultiTexCoord2fv(...);
glNormal3fv(...);
uniform = glGetAttribLocationARB(m_pShader->GetProgram(), "tangent");
glVertexAttrib3fvARB(uniform,(GLfloat*)...);
glVertex3fv(...)
...
glEnd();

The problem is, that when I use this code, that triangles are not displayed. When I comment out the "glVertexAttrib3fvARB"-statement, the triangles are drawn. Drawing the triangles with vertex arrays and VBOS with "glVertexAttribPointerARB" works perfectly. Where could the problem be? thank you,

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this