glBegin(GL_TRIANGLES);
glMultiTexCoord2fv(...);
glNormal3fv(...);
uniform = glGetAttribLocationARB(m_pShader->GetProgram(), "tangent");
glVertexAttrib3fvARB(uniform,(GLfloat*)...);
glVertex3fv(...)
...
glEnd();
GLSL glVertexAttrib3fvARB problems
Hello!
I want to use immediate mode for drawing some object.
I use the following code to apply vertex attributes (for GLSL shaders):
The problem is, that when I use this code, that triangles are not displayed. When I comment out the "glVertexAttrib3fvARB"-statement, the triangles are drawn.
Drawing the triangles with vertex arrays and VBOS with "glVertexAttribPointerARB" works perfectly.
Where could the problem be?
thank you,
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