Multiple Textures
Hi,
is it possible to apply multiple textures to an object?
An example Im thinking: take a skybox, apply a starfield layer to it initially, then apply some other layer, like a nebula.
Would this have a rendering impact? Or affect framerates
Any thoughts
Luco
Yes, it is possible. In opengl you will need to use the ARB_multitexture extension. I've just started with ogl, so I'm not an expert, but I think that it shouldn't affect performances too much (expecially considering other effects): in any case you wouldn't have to worry about framerates impacts, in my opinion.
For DirectX, take a look at Texture Blending using the FFP. It's also possible to write some simple multi-texture shaders.
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