Jump to content
  • Advertisement
Sign in to follow this  
NickGravelyn

Game Engine Design Books

This topic is 4461 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was thinking of getting this book to begin learning how to put all the things together to make an engine. Is this book alright? It has 5 stars and some good reviews. Is it worth getting or is another one better?

Share this post


Link to post
Share on other sites
Advertisement
I have heard some decent things about Eberly's 3D Game Engine Architecture. The book you linked to seems to be fairly specialized and I'm not sure how well suited it is to teach general game engine design.

Share this post


Link to post
Share on other sites
I have a book called "3D Game Engine Design" by Apress. Its useful to get the design, but the actual implementation is quite poor. (Written in C# / .NET, but the principles of design can be applied to any language)

Share this post


Link to post
Share on other sites
I just need a better understanding of how to design and set up an efficient engine using a scene graph or similar device with a dedicated renderer and other areas. My current execution of these tasks in singularly in one main file to simply run the loop and perform the rendering. I am working on an engine slowly but I'm not sure if my design will hold up.

Share this post


Link to post
Share on other sites
I highly recommend Eberly's Game Engine Architecture. He walks you through setting up and rendering a scene graph in the first few chapters. Although there were some decisions that he made for his engine that I would do differently, he does a really good job of breaking down a complex piece of software.

Just for reference, Eberly worked on the NetImmerse engine. I didn't think too much of it while I was reading his book, but I later discovered that NetImmerse turned into Gamebryo. Just food for thought.

Share this post


Link to post
Share on other sites
Quote:
Original post by Sr_Guapo
I have heard some decent things about Eberly's 3D Game Engine Architecture. The book you linked to seems to be fairly specialized and I'm not sure how well suited it is to teach general game engine design.


And rightly so, I own it, it's awesome. Also check out his previous releases Game Engine Design and Geometric Tools, both of which are also decent.

Hope this helps!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!