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Kixdemp

Unity Using devkitPro and SGADE together?

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Hello everyone! :-D First of all, it surprises me A LOT that Google only shows only 7 results for "devkitPro SGADE" and 20 results if I separate devkit and Pro... :-/ Now, I want to compile the SGADE tutorial Boulder Bombers Advance: http://www.suddenpresence.com/bbatutorial/chapter06.html using devkitPro instead of DevKit Advance... How would I do that? The makefile asks me for the DKA directory, but I don't have it! Has anyone done this before? Thanks! ;-) PS: This is a previous topic: http://www.gamedev.net/community/forums/topic.asp?topic_id=390152

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Nope -

[kixdemp@localhost bba-c3]$ make
Making bin/crt0.o
make: /home/kixdemp/progs/devkitpro/devkitARM/bin/gcc: Command not found
make: *** [bin/crt0.o] Error 127


Do I have to put GCC in there? How do I get my GCC install directory? Thanks! ;-)

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Sure! Here it is:


# -----------------------------------------------------------------------------

# \file makefile

# \brief The SGADE template make file

# \date September 5, 2002

#

# \author Jaap Suter, Mark T. Price

#

# This file contains the make-instructions for a SGADE project. In

# order to use this make file you need to change

# GCC_DIR,

# PROJECT_DIR,

# SOCRATES_LIB_DIR and

# SOCRATES_INC_DIR and

# to the locations on your own computer.

#

# -----------------------------------------------------------------------------



# -----------------------------------------------------------------------------

# Project name definition;

# -----------------------------------------------------------------------------



PROJECT = BBAdvance



# -----------------------------------------------------------------------------

# Base directory of the project. Replace this with wherever

# you have put the sample application on your computer

# -----------------------------------------------------------------------------



PROJECT_DIR = .



# -----------------------------------------------------------------------------

# GCC Version you're using. If you're using the latest DevKitAdv this

# should be correct already.

# -----------------------------------------------------------------------------

GCC_VERSION = 3.0.2



# -----------------------------------------------------------------------------

# Base directory for GCC Arm-Agb-Elf compiler. Replace with

# wherever you have put it.

# -----------------------------------------------------------------------------



GCC_DIR = /home/kixdemp/progs/devkitpro/devkitARM



# -----------------------------------------------------------------------------

# Socrates library and header directories. Replace this with wherever

# you have put the Socrates on your computer

# -----------------------------------------------------------------------------



SOCRATES_LIB_DIR = /home/kixdemp/progs/devkitpro/devkitARM/lib/

SOCRATES_INC_DIR = /home/kixdemp/progs/devkitpro/devkitARM/include/



# -----------------------------------------------------------------------------

# Socrates library itself;

# -----------------------------------------------------------------------------

SOCRATES_LIB = $(SOCRATES_LIB_DIR)/libSocrates.a



# -----------------------------------------------------------------------------

# Compiler directories for includes and libs.

# Assuming you are using Devkit Advance there should be no need to change

# these, since they are derived from the above CMP_DIR directory definition.

# -----------------------------------------------------------------------------



STD_LIB_DIR0 = $(GCC_DIR)/lib/gcc-lib/arm-agb-elf/$(GCC_VERSION)/interwork

STD_LIB_DIR1 = $(GCC_DIR)/arm-agb-elf/lib/interwork



STD_INC_DIR0 = $(GCC_DIR)/lib/gcc-lib/arm-agb-elf/$(GCC_VERSION)/include

STD_INC_DIR1 = $(GCC_DIR)/arm-agb-elf/include



# -----------------------------------------------------------------------------

# Project directories.

# -----------------------------------------------------------------------------



INC_DIR = $(PROJECT_DIR)/include

SRC_DIR = $(PROJECT_DIR)/source

CRT0_S_DIR = $(PROJECT_DIR)

LINK_SCRIPT_DIR = $(PROJECT_DIR)

OBJ_DIR = $(PROJECT_DIR)/bin

ELF_DIR = $(PROJECT_DIR)/bin

DAT_DIR = $(PROJECT_DIR)/data



# -----------------------------------------------------------------------------

# Define the flags for the compiler, the assembler and the linker;

# -----------------------------------------------------------------------------

C_FLAGS = -I$(DAT_DIR) -I$(INC_DIR) -I $(SOCRATES_INC_DIR) -I$(STD_INC_DIR0) -I$(STD_INC_DIR1) -I $(SGADE_SRC_DIR) -mthumb -mthumb-interwork -c -g -Wall -fverbose-asm

CPP_FLAGS = -I$(DAT_DIR) -I$(INC_DIR) -I $(SOCRATES_INC_DIR) -I$(STD_INC_DIR0) -I$(STD_INC_DIR1) -I $(SGADE_SRC_DIR) -mthumb -mthumb-interwork -c -g -Wall -fverbose-asm

S_FLAGS = -I$(DAT_DIR) -I$(INC_DIR) -I $(SOCRATES_INC_DIR) -I$(STD_INC_DIR0) -I$(STD_INC_DIR1) -mthumb-interwork



L_FLAGS = -lSocrates -L $(SOCRATES_LIB_DIR) -L$(STD_LIB_DIR0) -L$(STD_LIB_DIR1) -T $(LINK_SCRIPT_DIR)/lnkscript -lgcc



# -----------------------------------------------------------------------------

# Define the list of object files

# -----------------------------------------------------------------------------



O_FILES_FROM_C = $(PROJECT).o

O_FILES_FROM_CPP =



O_FILES_FROM_C_FULL_PATH = $(addprefix $(OBJ_DIR)/, $(O_FILES_FROM_C))



O_FILES_FROM_CPP_FULL_PATH = $(addprefix $(OBJ_DIR)/, $(O_FILES_FROM_CPP))



CRT0_O = $(OBJ_DIR)/crt0.o



#CRTBEGIN_O = $(STD_LIB_DIR0)/crtbegin.o

#CRTEND_O = $(STD_LIB_DIR0)/crtend.o



O_FILES_FULL_PATH = $(CRT0_O) $(CRTBEGIN_O) $(CRTEND_O) $(O_FILES_FROM_C_FULL_PATH) $(O_FILES_FROM_CPP_FULL_PATH)



# -----------------------------------------------------------------------------

# Define the final dependecy;

# -----------------------------------------------------------------------------

all : $(PROJECT_DIR)/$(PROJECT).gba

@echo Done



# -----------------------------------------------------------------------------

# Define the copy from .elf to .gba file

# -----------------------------------------------------------------------------

$(PROJECT_DIR)/$(PROJECT).gba : $(ELF_DIR)/$(PROJECT).elf

@echo Object copying

@$(GCC_DIR)/bin/objcopy -v -O binary $< $@





# -----------------------------------------------------------------------------

# Define the linker instruction;

# -----------------------------------------------------------------------------

$(ELF_DIR)/$(PROJECT).elf : $(O_FILES_FULL_PATH) $(SOCRATES_LIB)

@echo Linking object files

@$(GCC_DIR)/bin/ld $(O_FILES_FULL_PATH) -o$@ $(L_FLAGS)



# -----------------------------------------------------------------------------

# Define the C compiles;

# -----------------------------------------------------------------------------

$(O_FILES_FROM_C_FULL_PATH) : $(OBJ_DIR)/%.o : $(SRC_DIR)/%.c

@echo Making $@

@$(GCC_DIR)/bin/gcc -c $< -o$@ $(C_FLAGS)



# -----------------------------------------------------------------------------

# Define the CPP compiles;

# -----------------------------------------------------------------------------

$(O_FILES_FROM_CPP_FULL_PATH) : $(OBJ_DIR)/%.o : $(SRC_DIR)/%.cpp

@echo Making $@

@$(GCC_DIR)/bin/gcc -c $< -o$@ $(CPP_FLAGS)



$(O_FILES_FROM_CXX_FULL_PATH) : $(OBJ_DIR)/%.o : $(SRC_DIR)/%.cxx

@echo Making $@

@$(GCC_DIR)/bin/gcc -c $< -o$@ $(CPP_FLAGS)



$(O_FILES_FROM_CC_FULL_PATH) : $(OBJ_DIR)/%.o : $(SRC_DIR)/%.cc

@echo Making $@

@$(GCC_DIR)/bin/gcc -c $< -o$@ $(CPP_FLAGS)



# -----------------------------------------------------------------------------

# Define the assembly of the crt0 file;

# -----------------------------------------------------------------------------

$(CRT0_O) : $(OBJ_DIR)/%.o : $(CRT0_S_DIR)/%.S

@echo Making $@

@$(GCC_DIR)/bin/gcc -c $< -o$@ $(S_FLAGS)



# -----------------------------------------------------------------------------

# Clean definition;

# -----------------------------------------------------------------------------

.PHONY : clean

clean :

@echo Cleaning object, .elf and .gba files.

@$(GCC_DIR)/bin/rm -f $(OBJ_DIR)/*.o

@$(GCC_DIR)/bin/rm -f $(ELF_DIR)/$(PROJECT).elf

@$(GCC_DIR)/bin/rm -f $(PROJECT_DIR)/$(PROJECT).gba

@echo Clean done...





# -----------------------------------------------------------------------------

# EOF;

# -----------------------------------------------------------------------------







Can you see what's wrong? Thanks! ;-)

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Guest Anonymous Poster
That makefile is utter nonsense.

Something more like this is required.

Apologies for replying to an old post - it was flagged by a google alert a few minutes ago.

If you're still having trouble feel free to use the devkitARM mailing list

http://lists.sourceforge.net/lists/listinfo/devkitpro-arm-users

or perhaps the gbadev forums at

http://forum.gbadev.org/

WinterMute (devkitPro Maintainer)

# -----------------------------------------------------------------------------
#
# This file contains the make-instructions for a SGADE project. In
# order to use this make file you need to change
# GCC_DIR,
# PROJECT_DIR,
# SOCRATES_LIB_DIR and
# SOCRATES_INC_DIR and
# to the locations on your own computer.
#
# -----------------------------------------------------------------------------



# -----------------------------------------------------------------------------
# Project name definition;
# -----------------------------------------------------------------------------

PROJECT = BBAdvance

# -----------------------------------------------------------------------------
# Base directory of the project. Replace this with wherever
# you have put the sample application on your computer
# -----------------------------------------------------------------------------

PROJECT_DIR = .

# -----------------------------------------------------------------------------
# Base directory for GCC Arm-Agb-Elf compiler. Replace with
# wherever you have put it.
# -----------------------------------------------------------------------------

GCC_DIR = /home/kixdemp/progs/devkitpro/devkitARM

export PATH=$(GCC_DIR)/bin:$(PATH)

# -----------------------------------------------------------------------------
# Socrates library and header directories. Replace this with wherever
# you have put the Socrates on your computer
# -----------------------------------------------------------------------------

SOCRATES_LIB_DIR = /home/kixdemp/progs/Socrates/lib/
SOCRATES_INC_DIR = /home/kixdemp/progs/Socrates/include/

# -----------------------------------------------------------------------------
# Socrates library itself;
# -----------------------------------------------------------------------------

SOCRATES_LIB = $(SOCRATES_LIB_DIR)/libSocrates.a

# -----------------------------------------------------------------------------
# Project directories.
# -----------------------------------------------------------------------------

INC_DIR = $(PROJECT_DIR)/include

SRC_DIR = $(PROJECT_DIR)/source

OBJ_DIR = $(PROJECT_DIR)/bin

ELF_DIR = $(PROJECT_DIR)/bin

DAT_DIR = $(PROJECT_DIR)/data



# -----------------------------------------------------------------------------
# Define the flags for the compiler, the assembler and the linker;
# -----------------------------------------------------------------------------

C_FLAGS = -I$(DAT_DIR) -I$(INC_DIR) -I $(SOCRATES_INC_DIR) -I $(SGADE_SRC_DIR) -mthumb -mthumb-interwork -c -g -Wall -fverbose-asm

CPP_FLAGS = -I$(DAT_DIR) -I$(INC_DIR) -I $(SOCRATES_INC_DIR) -I $(SGADE_SRC_DIR) -mthumb -mthumb-interwork -c -g -Wall -fverbose-asm

S_FLAGS = -I$(DAT_DIR) -I$(INC_DIR) -I $(SOCRATES_INC_DIR) -mthumb-interwork

L_FLAGS = -lSocrates $(SOCRATES_LIB_DIR) -specs=gba.specs

# -----------------------------------------------------------------------------
# Define the list of object files
# -----------------------------------------------------------------------------

O_FILES_FROM_C = $(PROJECT).o

O_FILES_FROM_CPP =


O_FILES_FROM_C_FULL_PATH = $(addprefix $(OBJ_DIR)/, $(O_FILES_FROM_C))


O_FILES_FROM_CPP_FULL_PATH = $(addprefix $(OBJ_DIR)/, $(O_FILES_FROM_CPP))


O_FILES_FULL_PATH = $(O_FILES_FROM_C_FULL_PATH) $(O_FILES_FROM_CPP_FULL_PATH)



# -----------------------------------------------------------------------------
# Define the final dependecy;
# -----------------------------------------------------------------------------

all : $(PROJECT_DIR)/$(PROJECT).gba
@echo Done


# -----------------------------------------------------------------------------
# Define the copy from .elf to .gba file
# -----------------------------------------------------------------------------

$(PROJECT_DIR)/$(PROJECT).gba : $(ELF_DIR)/$(PROJECT).elf
@echo Object copying
arm-elf-objcopy -v -O binary $<

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Guest Anonymous Poster
oops, sorry that got cut off continued here ...

# -----------------------------------------------------------------------------
# Define the linker instruction;
# -----------------------------------------------------------------------------

$(ELF_DIR)/$(PROJECT).elf : $(O_FILES_FULL_PATH) $(SOCRATES_LIB)
@echo Linking object files
arm-elf-gcc $(O_FILES_FULL_PATH) -o$@ $(L_FLAGS)



# -----------------------------------------------------------------------------

# Define the C compiles;

# -----------------------------------------------------------------------------

$(O_FILES_FROM_C_FULL_PATH) : $(OBJ_DIR)/%.o : $(SRC_DIR)/%.c
@echo Making $@
arm-elf-gcc -c $<

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Guest Anonymous Poster
hmm, never mind - I guess not registering before posting that was a bad idea :(

Ask on the mailing list or the gbadev forums linked above, I'll manage a more coherent response there.

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Nope - GBADev was no help... :-
I'm waiting for a reply on the SGADE mailing list, but it's pretty inactive... I'll try the devkitARM list! Thanks! ;-)

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